Need for speed most wanted 5 1 0
Thankfully it's forgiving enough to let you really enjoy the exhilaration of pushing your motor to the limit, especially when you start to upgrade the power. Crucially, this visual realism is backed up in the cars' handling, too, with the realistic enough performance to pose a stiff challenge and ensure you'll lose control more than once as you tear around the undulating tracks. For starters, the whole game looks fabulous with detailed cars showing off their custom paint jobs (you can tart-up just about every element of the car from alloys to spray jobs), plenty of trackside detail and a typically rocking line-up of music as a backdrop to your automotive antics. Your aspirations as a reckless racer are not simply to cause trouble, outrun the cops or do donuts for kicks round the car park, but rather to win races, invest the returns in customising your car (or buying new models) and gradually work your way up the slippery slope, sorry, blacklist, of notoriety defeating 15 other candidates, sorry, racers, en route to seizing the top spot.įortunately, when you actually get out onto the road, the racing itself is far from mundane. Within this illegal street racing circuit, there's hotbed of rebellious youths with a more rigid and structured hierarchy than you'd even find in an average branch of Barclays. Take the supposedly shady world of Need for Speed: Underground, for instance. Being 'bad' on your own terms just isn't enough you have to be a particular type of nasty within a prescribed larger scheme of evilness to be considered worthy. Nowadays it seems that if you want to be a rebel you not only have to have a cause, you have to have a clothing line and a record contract as well. Even the ones that weren't cool, rebellious types were at least anarchic nutcases who never played by the rules. Is it just us or is being 'bad' far less fun than it used to be? Back in the olden days, bad guys were either misunderstood outsiders or unhinged moustache-twiddling madmen.